We been introduced to a new material which was tree branches that we had to tie together or if u preferred an easy whay using duck tape to create an interesting abstract object that reference t i our life drawing. Because we mainly did skeletons sketches t decided to make a shild that would resemble ribcage. I used duck tape to keep the sticks together i used it because string didn't seem strong egnouhfe to hoold my construction as it snapped when my construction had more oval shape.the I had to use tissue paper to cover the negative spaces using pva glue mixed with water to stick it to the wood stripe by strpe wit green in the middle ans yellow on the out side and used some wire that i raped on it diagonally jyst to give it bit more heft. (All of that had been done with being aware of the hazards and taking all the safty steps)
Friday, 11 December 2015
Thursday, 10 December 2015
Personal Profil
Specialist Art an Design interest
I am highly interested in animation and character development.
Personal skill
strengths
I am good with shading and knowing the light angles and how it can affect the picture.
I am also good at working in 3D with different materials. I adapt fast.
Good at team games.
I am ok with animating did some amateur first animations that is defiantly
something that I can improve on and I want to improve on it.
weakness
mixing colours is hard for me never can get a colour I want and that can always affect my composition. Working to fast which can affect my work. not having good enough research
reference to back up my work
Goals
Improving on animating. Improving on getting more reference. taking more time to think about the work.
Personal attributes
strengths
I am creative and always try to come up with the most original ides.
confident , good speaker ,can be relayed on. thinking out of the box ,
trying to find other alternative ways to work things out,
I am highly interested in animation and character development.
Personal skill
strengths
I am good with shading and knowing the light angles and how it can affect the picture.
I am also good at working in 3D with different materials. I adapt fast.
Good at team games.
I am ok with animating did some amateur first animations that is defiantly
something that I can improve on and I want to improve on it.
weakness
mixing colours is hard for me never can get a colour I want and that can always affect my composition. Working to fast which can affect my work. not having good enough research
reference to back up my work
Goals
Improving on animating. Improving on getting more reference. taking more time to think about the work.
Personal attributes
strengths
I am creative and always try to come up with the most original ides.
confident , good speaker ,can be relayed on. thinking out of the box ,
trying to find other alternative ways to work things out,
portfolio for art
Mistakes to avoid
- Not having an digital portfolio at all.
- Making excuses.
- Using confusing and unprofessional gallery sites
- Flaunting Flash.If (you are a flash artist or animator, by all means, have reels and samples of your work on your site. Just make sure itʼs an HTML site.)
- Only displaying samples of fine art when your goal is to work in games, entertainment, or any other commercial industry.(show all you can do in other aspects of art as well)
- Being unorganised
- Not seeing strong and week aspects of your work
- Not including contact details
- including fan art and illustrations of characters that already exist (unless u actually worked on developing it )
what is good to include in portfolio
- contact details email,phone number, address
- personal interest /hobbies
- work from the past to show the development of your skills
- Show how determined u are with your work
- Sketch books with personal ideas
- Work u proud of
Monday, 7 December 2015
Life drawinng
I did more work of life drawing using paint
and painting with fingers and was told to mix the paint on the paper to give it nice diffusion to the tone if I had to do it again I will add more white to make it more skin like and have better highlights
Sunday, 6 December 2015
research for the costume
This is one of Oskar Schlemmer's drawings of a human form. It is easy to see the lines that are an extensions of the body that is contributing with the environment and alaw you to see the body lines. I think that it is interesting drawing I might make similar body extensions using wire but much shorter other ways it can be to dangerous to wear.
This is an different O.S drawing with much less lines but still very interesting. I might get some ideas from this art work like for example making different body extensions like an extra arm or something like that.
This one has nice defined body lines that go all the way through the body and extend fever out that could interfere with the surrounding it also has unusual and abstraction body parts, it got some interesting shapes that could be used in my costume design.
I believe that this is Wassily Kandinsky it is very colourful and engaging painting it has many different structures that I could get influence my design. even though I like the intents colours in the painting i think my costume will be more colour maching so it looks.
So this is one of David Hockney witch is interesting has some good line work and colour use it has shapes that in a way looks like columns that are holding up a roof. I could create some tape columns for example on my legs using plaster bandage.
Leonardo Da Vinci has lots of interesting sketches and designs of many different creative ideas. this peace has many cogs and look like moving parts which would be interesting to see one the costume however it can be difficult to create.
Another work of Leonardo Da Vinci that looks like some kind of construction with some interesting lines on it that could be used on a costume its self as a hat or something along like that maybe modifies it sin some why.
Wassily Kandinsky has a very unlike and creative stile he has some abstraction work that looks messy but makes an interesting composition with many interesting colours and shapes and lines. 
this one is another one of his work it dos not has as any colors but has lots of lines making this interesting composition I could make some wire construction on my costume and the cover it wit some colour paper
This is one of Franz Kline work its mainly strong define lines and painted in difrent directions witch works well with the negative space.
David Hockney's work a nice painting on a road and a nice neighbourhood with some houses and a road and a strong green and red. I might use some contrast in my costume but not sure about it because like i said i want to keep it have one primary colour but that can change.
Thursday, 26 November 2015
job res
Character creation.
*
JOB TITLE Character Designer
REPORTING TO: Producer
SUMMARY OF THE ROLE:
Brown Bag Films has opened a 2D Animation Studio in Manchester and is recruiting for the position of CHARACTER DESIGNER.
Working in a busy creative environment, the successful candidate will work on a new, high profile, 52x11 minute episode pre-school series for a global children’s channel.
The series is being created in Toon Boom Harmony.
SUMMARY OF RESPONSIBILITIES:
· Work with the Art Director to refine existing characters and props
· Create further characters and props in the same style, ready for animation in Toon Boom Harmony
PERSON SPECIFICATION:
· Credited experience of working as a Character Designer on a preschool series (please provide details)
· Able to demonstrate design work aimed at the target audience
· Experience in Toon Boom Animate Pro or Harmony preferable but not essential
Contract type: Fixed Contract
*
It is absolutely essential that applicants have experience of working within Chinese mythology, cultural references and artistic traditions.
The position will be freelance and will require the applicant to produce artwork that contains one or more of the below:
Its clearer that the employer/director/producer of the dark ride project is in to his work and wants you to have some knowledge about the stile ant them of the work
Animation
*
Assistant Professor for Motion Graphics/Animation
*
JOB TITLE Character Designer
REPORTING TO: Producer
SUMMARY OF THE ROLE:
Brown Bag Films has opened a 2D Animation Studio in Manchester and is recruiting for the position of CHARACTER DESIGNER.
Working in a busy creative environment, the successful candidate will work on a new, high profile, 52x11 minute episode pre-school series for a global children’s channel.
The series is being created in Toon Boom Harmony.
SUMMARY OF RESPONSIBILITIES:
· Work with the Art Director to refine existing characters and props
· Create further characters and props in the same style, ready for animation in Toon Boom Harmony
PERSON SPECIFICATION:
· Credited experience of working as a Character Designer on a preschool series (please provide details)
· Able to demonstrate design work aimed at the target audience
· Experience in Toon Boom Animate Pro or Harmony preferable but not essential
Contract type: Fixed Contract
*
It is absolutely essential that applicants have experience of working within Chinese mythology, cultural references and artistic traditions.
The position will be freelance and will require the applicant to produce artwork that contains one or more of the below:
- Dynamic, urgent character posing
- Giving a sense or impression of action and production value
- Giving a sense of mood and cinematography - lighting and camera angles
- Blend of storyboard and concept work - slightly weighted on the concept side
- Taking loose design artwork and paint over to create a more finished, detailed piece
Its clearer that the employer/director/producer of the dark ride project is in to his work and wants you to have some knowledge about the stile ant them of the work
Animation
*
Assistant Professor for Motion Graphics/Animation
Minimum Qualifications:
- BFA, BA or BS in Art, Animation, Digital Media or other appropriate fields OR a MA or MFA in Art, Animation, Design, Digital Media, or other appropriate fields to be considered for the tenure track Assistant Professor position. Equivalent foreign degrees are acceptable;
- Professional experience in Motion Graphics and/or Animation design;
- Demonstrated and current expertise in: Photoshop, Illustrator, Adobe AfterEffects, Adobe Premiere Pro, Maya, Cinema 4D (modeling, lighting, textures, rigging, and camera movement); familiarity with Nuke a plus;
- Digital portfolio demonstrating ideation, design, final project implementation;
- Evidence of engagement in institutional and/or professional service.
- A record of distinguished teaching and mentoring at the undergraduate and/or graduate level;
- Demonstrated professional/commercial experience working with film and/or video productions; advertising or marketing agencies; entertainment companies; video gaming companies; and/or technical visualization agencies;
- A digital portfolio demonstrating extensive professional Digital Graphic Design, Motion Graphics, 2D and/or 3D animation experience in any or all of the following areas: film and/or video production, video game development and production, web design, ePublishing, advertising/marketing production, and/or creative making;
- The ability to contribute through research, teaching, and/or public engagement to the diversity and excellence of the learning experience.
Friday, 20 November 2015
Bauhaus recherche
there are some examples of how flexible the Boathouse can be it can be used in modern pop culture as you can see from the batman design which to me seem very strong with the batman caricature made from shapes in batman stile and the text is nicely spread out as well.You can also see that there are some costume designed based from Bauhaus designs with thick lines and defined shapes.
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